Game title: A House of Thieves
Game description: A House of Thieves is a stealth based thieving game that implements comedy and horror. It is developed by Kucki, who is based in Berlin, Germany. In A House of Thieves, instead of going out and shopping like most people, you take your shopping list to people's homes!
Controls & Gameplay
Music & Sound
A House of Thieves, developed by Kucki, puts you into the shoes of a thief who does not go shopping. Instead, he acquires items he needs from neighbor’s homes. This indie game is a level based game where you must obtain everything on your “grocery list” to achieve victory.
As of this writing, A House of Thieves will release on January 21st, so be sure to check out the store page here. This article is a review of this indie game. As a disclaimer, this is my personal opinion about this game and my opinion may vary from others.
A House of Thieves is definitely a fun game. I had a great time playing through it. I love the mix of comedy and horror in the game. The overexaggerated reaction of the people you are trying to steal from when they notice you is a nice touch. Also, there were plenty of moments where I felt my heart beating hard while being chased by the owner of a house, especially when I only had one item left on my list of things to snatch.
This isn’t the most difficult game, but it is challenging enough to keep a person entertained. Kucki does a great job of easing the player into more difficult levels. This game also provides enough variation in levels where the gameplay does not become stagnant.
A House of Thieves also has a multiplayer mode. I did not have the pleasure of jumping into this mode. Because of this reason, the rating this game receives will not be scored on the multiplayer portion.
Controls & Gameplay
A House of Thieves controls are quite simple. You have the option to interact with items, throw objects, display your grocery list and of course walk around. Furthermore, the movement of the character is very smooth. Simple controls and the ability to react quickly are a necessity in this game. Otherwise the person chasing you will catch you every single time. I personally did not have any problems with any of the controls and thought they were very fine tuned.
Different levels require players to do different things. To not spoil too much, some levels will require you to avoid a homeowner (who will sometimes put down bear traps), while others may require distractions to complete the objective. The developer did a great job putting in some diversity into the game.
I couldn’t help but realize some of the depth this game has. I really appreciate some of the details in the background of this indie game. In one level, as I was robbing a house, I stepped outside to avoid the homeowner. As I was running I noticed a person doing jumping jacks on their property. On a different level, a random dog/coyote/wolf decided to walk passed me. I personally love games with depth and small details like that. Be sure to look around the level when playing through!
While playing through A House of Thieves, I couldn’t help but feel some similarity to Hello Neighbor. There are definitely plenty of differences, such as character builds but the environment design is similar enough. The game’s graphics are not flashy and over the top but it’s appropriate for what it is. It accomplishes what it is intended to be in regards to art.
I enjoy games with very flashy and highly detailed graphics but I also have fun playing games such as A House of Thieves where the art style is more simplistic. If the graphics were anymore detailed, finding items would become more of a hassle.
Music & Sound
The music for A House of Thieves is very fitting for all the genres this game is trying to express. When you are out peacefully thieving the music is nice and calm. The sound that plays when someone is alerted of your presence is also very appropriate. Lastly, a haunting sound plays when you get caught and it is excellently orchestrated!
There are little sound effects that are really enjoyable as well. There is a jingle that plays when you unlock a door, find an item on your list, and use an item to trigger an event. This jingle is really satisfying to hear!
This game is challenging enough to encourage players to go back and test their thieving skills. For example, homeowners randomly wander around the home so figuring out their movements can become a challenge. Also, the items on your grocery list are randomly placed throughout the house. This makes finding them always an adventure.
A House of Thieves is excellent for perfectionists who want to acquire every single star by speeding through the level. This indie game is also great for secret collectors. There are a few secret achievements that aren’t necessarily part of the objectives of the game. I can see the developer knows how to keep players engaged.
Places to Possibly Improve
There are only a couple of things that I personally would like to see added into this game. I know A House of Thieve’s gameplay is pretty self explanatory but I would appreciate a quick tutorial of things you can do in the level to complete the objectives.
Also, it would be fantastic if the doors in the game opened and closed a little faster. I have been caught a few times because the door wouldn’t move fast enough. Opening and closing doors may be purposely slow to increase difficulty.
A House of Thieves is an enjoyable game and you can test out the demo on Kucki’s itch.io page here. It isn’t ground breaking or incredibly unique compared to other “thieving” games, but still fun. Again, it is planned to release January 21st so keep your eyes peeled on steam or add it to your Wishlist to not have to worry about it. Lastly, take a look at Indielodge.com for information on new and upcoming indie titles!